A situation is what it is, good and bad and also, seen dispassionately, just what it is, with no inclination either way sometimes. Wise people teach us that the way we look at things makes them appear good or bad. As we look, so shall we see. When we look with fear, we see reasons to be afraid. When we look with compassion, it is easier to play nice.
I have a meeting tomorrow that could result in some good things at a time when the signs, laid out like the entrails of animals read by soothsayers at the time of Caesar, would appear to foretell mostly doom. I can tell this, in part, because my friends are at a loss when I myself am at a loss to enthuse about this unusual plan I am pursuing, with modest practical skills, that seems so at odds with the times we live in.
I realize there is no reason to see this meeting in a few hours as a high stakes poker game, though there will be some negotiation. If it is such a game, I could say, I am playing with house money. But that is only a way to rationalize, make myself feel more comfortable at a time when I feel challenged.
Here is a more important thing and a much better frame to look at it through: the energetic assistant of a very successful economic and ecological entrepreneur, based again in the impoverished neighborhood where she grew up, visited wehearyou.net and was excited about what she saw. A meeting was arranged. Tomorrow is the meeting.
I can think about my program, and present it, like this: I have been programming and refining the simplified animation workshop for almost two years now, have worked with around 80 public school kids, in seven or eight workshops, for a total of maybe 140 hours on a once a week basis. It is not a gigantic sample size, but it’s enough to know that every place we do it kids respond enthusiastically and creatively. This is not surprising, it is designed to let them play and learn in a fun, interactive, collaborative setting.
The workshop is non-hierarchic, everybody there is a participant, treated with the same respect, including the adults who are on hand to facilitate. The adults are not teachers, they’re time keepers, organizers, assistants, enthusiastic supporters of the animation the children make. That learning takes place without teachers systematically presenting material is a radical but also very natural notion, play leads to discovery, wanting to do something leads to invention and mastery of the skills needed. Young animals of all kinds play, it is how they master many things they need to know how to do. Human kids are no different, if given the chance to, they love to play. Give children musical instruments, they will begin to play a kind of music.
In the typical American school play, invention, improvisation, dreaming up ideas, is secondary, if it is encouraged anywhere but at recess — the main work is learning to master the materials tested on standardized exams. Exams designed by large educational corporations in a way that ensures many young humans are destined to fail.
I have the animation made by a relatively small sample of kids done in a short once a week time format, so far, and you can find many inventive and enchanting moments in that highly original animation. But what I’ve assembled until now is merely a glimpse at the potential of the program. I am looking for a few places where my philosophy and methods can be worked week after week, over time, where kids can make real progress in animation, teach each other, work on more sustained stories, if they like, really master the technical aspects to the extent that they extend the boundaries of what kids can do. I want people to be amazed, the more cynical among them shocked, at what children can create on their own, with their creativity as motivation and just a little guidance.
People are doing this work here and there. A brilliant and charismatic educational theorist, Sugata Mitra, embedded a computer and track pad in an outside wall of slums in remote Indian villages and illiterate children organized themselves to learn a functional English vocabulary and were soon surfing the internet and playing games. Mitra calls many of the things that happen when a group self-organizes to learn “emergent”. Emergence is the appearance of things not previously thought to be part of the system.
Collaboration, invention, increased attention span, peer-teaching and group problem-solving, are not usually thought of as express goals of a school day or even of an art workshop. Our society stresses individualism and competition and children don’t often get a chance to work together collaboratively over time. Teamwork is needed in team sports and encouraged in that context. It is also necessary for animation.
Children in the animation workshop begin working in small groups very quickly. We encourage it and like it when the teams shift players regularly. Animation is made by a small community of interrelated teams working together. It calls for the integration of many talents and skills, and requires a good deal of learning and peer-teaching to accomplish.
Deceptively simple, what I have tapped into. Now what it needs is fertile ground to plant the seeds and demonstrate the things it can grow into. Tomorrow I may find one such plot in this remote community in the South Bronx. Someone is interested in listening, and I will be interested in listening too.